local sk__wushuang = fk.CreateSkill {

  name = "sk__wushuang",

  tags = { Skill.Compulsory, },

}



sk__wushuang:addEffect(fk.DamageCaused, {
  name = "sk__wushuang",
  anim_type = "offensive",
  can_trigger = function(self, event, target, player, data)
    return target and target == player and player:hasSkill(sk__wushuang.name) and data.to ~= player and
      data.card and data.card.number % 2 == 1
  end,
  on_use = function(self, event, target, player, data)
    data.damage = 3
  end,
})

return sk__wushuang